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These are the key technical features of God of War Ragnarok on the PlayStation 5.

These are the key technical features of the game God of War Ragnarok on PlayStation 5

Amidst the great excitement among the fans of God of War Ragnarok, especially after the recent official reveal, which was unveiled about a week ago during a State of Play event.

The development team led by Sony Santa Monica Studio had the opportunity to share new information about the game through new video presentations of the story that raised the players’ excitement to record levels. We tried to gather the players’ opinions by monitoring various posts on social media such as Twitter and Facebook. Since the game’s data is very dynamic, we observed leaks yesterday revealing the file size for the PlayStation 4 version, although it is not yet confirmed as these leaks did not reach the gold stage.

This means that the development process has not been finalized as details continued, this time under official terms following an announcement by Sony on the game’s official page, revealing the key technical features of God of War Ragnarok on PlayStation 5, confirming that it is coming to utilize all the available technological capabilities on Sony’s current generation platform.

Starting from high-quality graphics and advanced technical performance, in addition to utilizing the features of the DualSense controller, below are the key points highlighted by Sony before the launch of the highly anticipated game God of War Ragnarok on November 9th exclusively for PlayStation 5 and PlayStation 4.

Technical Features of the game God of War Ragnarok on PlayStation 5

  • Confirmation of God of War Ragnarok game support on the PS5 version for true 4K display at 30 frames per second.
  • Also, support for upscaled 4K resolution, this time at 60 frames per second.
  • Significant utilization of SSD storage speed to reduce loading times and sometimes eliminate them.
  • Stronger graphics and reflections, better lighting, as well as graphical details like snow accumulation on the ground and character clothing.
  • Support for DualSense controller features such as dynamic vibration Haptic Feedback and interactive Adaptive Triggers.

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