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Sekiro Shadows Die Twice Game Director Reveals Reason for Removing Some Gameplay Features!

The director of Sekiro Shadows Die Twice reveals the reason for removing some gameplay features!

There is no doubt that the game Sekiro Shadows Die Twice stood out with its truly fantastic and simple gameplay system. This was achieved by reducing the role-playing system, or if we may say, the models that this latter relies on, by withdrawing several features to avoid complicating things for new users and focusing more on the challenge. This was stated by Mr. Hidetaka Miyazaki, the director of the game, during an extensive interview with Famitsu magazine, where he revealed several facts that shaped the development process of Sekiro Shadows Die Twice, confirming that the gameplay system was designed appropriately for all players seeking a challenge.

Given that they did not want to ruin the experience by adding more features that would make the game somewhat difficult, such as causing damage to the character when falling from heights, withdrawing important mechanics like using multiple weapons simultaneously, reducing weapon attachments and upgrades, and making them less harmful to enemies, placing more emphasis on monitoring the enemy’s movements.

The speaker himself adds that the team worked on every aspect within the game to give players a greater chance of challenge, especially those looking for the toughest challenges within the game, which was undeniably very enjoyable for many players.

Especially the combat system, which is one of the aspects that the team focused on heavily during this project, leading them to relinquish several features in order to provide players with a challenging experience. Regards.

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