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Improving the efficiency of shared internal graphics card memory and solving game loading issues.

Over the past three years, I have received numerous intense inquiries about whether the computer reads the internal graphics card with less shared memory. To clarify this issue for everyone as I have explained before, the internal monitor relies on internal card memory and shared memory is deducted from the RAM on your device. For example, an internal 2GB graphics card consists of (512 internal card memory + 1.5 GB shared memory from RAM). However, in reality, the graphics card does not fully read this space, especially in Windows 7 and 8. As for Windows XP, it may utilize this space entirely. This is actually one of the reasons why all internal graphics card users stick to Windows XP. Through this topic, we will review the final and very simple method to increase the internal graphics card memory space and achieve the highest performance to run games that were previously not working on your device.



Do you have PES 2013 or PES 2015 or any other game and notice that the graphics card reads with less memory or the game does not work for you? Surely, this problem is from the internal graphics card and specifically from the memory. You can check this by applying the explanation Will the game work on my device? and you will find that it works without problems. But the whole thing is that the RAM space on your device is shared, and Windows may consume all the RAM entirely and the graphics card cannot find what to deduct, and this is what happens in Windows 7 and 8.

Let’s talk numbers for a moment. You have 4GB of RAM on your device, and the graphics card needs 1GB, and Windows has consumed the entire 4GB of RAM, so where will the 1GB graphics card come from? What we will do is resize Windows’ reading of the RAM, so that we make it read 3GB instead of 4GB, or if you have 8GB of RAM in your device, make the device read only 6 or 7GB, and thus 1 or 2GB will remain for the graphics card to read in full, and your games will work. And now I will leave you with the video above to explain the method.

Let me simplify the matter once again to make it clear to everyone. There is shared memory that is deducted from the RAM and there is another memory specific to the graphics card VRAM. In internal graphics cards, the card’s memory is very limited, so the card uses the RAM to compensate for this deficiency, because games need to deal with files and data and thus need to store them on the card, and these data may be larger in size than the card’s memory, so it uses shared memory. The above method allows you to use the RAM more effectively in storing card data. (The method has been tested)

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