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Dead Space’s spiritual father expresses desire to return to working on the series!

The past year witnessed a strong comeback for the sci-fi horror series with the release of the Dead Space remake, which garnered praise from both critics and audiences. However, at the same time, the survival horror game The Callisto Protocol, directed by Glen Schofield, faced challenges in achieving the same level of commercial success.

Glen Schofield, the mastermind and original director of the Dead Space games and The Callisto Protocol, recently expressed interest in producing a new installment in the popular sci-fi horror survival game series. With classic horror games like Resident Evil and Silent Hill 2 experiencing unprecedented resurgence, the idea of Dead Space 4 seems more realistic than ever. Schofield commented on that:

“As a creator and director, I couldn’t have asked for a better team. Thanks to the fans for playing it, and of course, thanks to the team and EA. Looking back, EA supported and gave me the opportunity to revive it. It would be great to work on a new installment.”

Schofield also shared another intriguing comment in response to a fan’s post about the Dead Space game, saying “We need your return.” The director replied, “I’m now ready to come back,” a statement that raised hopes among fans for the return of space engineer Isaac Clarke in a new adventure.

About the Dead Space Series

The first installment of the Dead Space game served as the foundation upon which the subsequent parts were built, introducing us to a terrifying and unique world inside the spaceship “Ishimura” and the beginning of mysterious events beyond human imagination. Many fans consider Dead Space 2 to be the best part of the series, with more creative weapons and even scarier situations, like the famous nursery scene. The protagonist Isaac’s character was also more developed and powerful.

As for Dead Space 3, it was slightly different, witnessing changes that did not sit well with fans of the series. It was released during a crowded time for narrative horror survival games and its commercial performance led to the closure of the original development studio Visceral Games by EA, who were focused on service games.

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